Fun Fact of the Week

Second Life (SL) is a virtual world developed by Linden Lab. "Residents" can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another. Built into the software is a 3d modeling tool where users combine basic shapes ("primitives", or "prims") to build virtual objects. They then use the Linden Scripting Language to add more functionality, even animations, to their objects. "Sculpted prims" (or "sculpties"), textures for clothing or other objects, sounds, and animations can be created using external software. SL has it's own economy and residents can use real world currency to purchase "Linden Dollars" for buying higher quality items and renting land.


There is also an open source simulator (called "OpenSim") similar to Linden Labs' Second Life, and this is the basis for a variety of open source "grids". The most popular of the grids would be OSGrid, which works by having server users connect "regions" to the main grid. Another option for the tech-savvy is to connect "standalone" configurations (like the "Diva Distro") through what's known as "hypergrid technology". Almost everything created for Second Life can be used in OpenSim.

Second Life and OpenSim are currently available for Windows, Mac and Linux; both PCs and servers.

Read more about Second Life on Wikipedia!

Read more about OpenSim on Wikipedia!

Learn about Second Life, OSGrid and OpenSim by visiting these sites:

Second Life Official Site
OSGrid - the open metaverse

Open Sim


Metaverse Ink - Standalone But Join the Party

Article - How Technology Changes Education

Hello, and welcome to the Center for Online Learning article review, written (and thus "facilitated") by Oriana Neulinger. This time, we'll be discussing the article called "How Technology Changes Education", written by Olga I. Agapova and Alex S. Ushakov, published in the Technos: Quarterly for Education and Technology, Spring 1999. I chose this article because this division in thinking of "technology and education" seems to be where most FPU teachers and professors are at. Even though it was written 11 years ago, it still strikes at the heart of people developing online courses and preparing supplemental material for lecture-based courses. The original article, which can be found for free at How Technology Changes Education, has several specific references and suggestions for the interested online professor.

SUMMARY:

There are two main directions that people go when viewing technology in education: they can either view it as an "additional tool" or as an "innovative teaching and learning process". The question addressed is this: exactly what can new technology change in education -- and how does this affect the student?

Agapova and Ushakov explain that using technology as an "additional tool" refers to the use of technology to present information and resources in the same or similar manner as traditional classes. However, using technology as an "innovative teaching and learning process" refers to the use of technology in a manner that encourages learning and doing for oneself in an active way, highlighting familiarity and mastery of tools provided and also proficiency in learning new tools.

The different ways to use technology stem from the different needs of the different generations - Learning used to be about filling out a checklist of things mastered, but now learning is about shaping the student both in study and in life. A presentation of knowledge formerly included only static, sectioned content, but increasingly the intertwined nature of science, life and society forces new mediums of knowledge presentation into the limelight - mediums such as Wikipedia and a learning tool called ChemQuest.

Agapova and Ushakov participated in the creation and testing of ChemQuest, and they explain how the application brings a level of interactivity into the learning process that a traditional lecture would not possess. For instance, the student can choose how to learn "core material" by choosing from a variety of topics of interest to them. When the student engages and enjoys the context picked, learning becomes easier. Of course, not only can they pick between case studies, but also between various learning styles, allowing equal opportunity for success. The interaction of the student brings focus to active, independent and somewhat informal learning.

Assessment in the "innovative process" should contain similarly informal, continuous tests and checks mixed with new ideas in a manner designed to teach the student how to work from real life data, rather than data in a textbook. However, it must still include formalized, "traditional" tests and checks for learning, as these are designed to train the student for later school. Some combination of both is best, as the more tools are given, the more opportunities are provided to learn.

The three most important improvements of the "innovative" program, ChemQuest, over the statistics of the "traditional" program are well-documented in various field tests from schools scattered across America. These results we may now take for granted, but our strengths can always be made stronger. The change of role of teachers - from lecturer to facilitator to collaborator - leads to a trust and pride in learning; the change in how the learning program adapts to students allows for many more students to be successful than before; and the high sustained interest levels throughout the school year leads to noticeably higher grades and greater learning retention.

However, the authors warn, these changes are truly dramatic only if the "traditional process" of teaching and learning is completely scrapped, and all involved are set free from it's restrictions.

RESPONSE:

A learning system like ChemQuest is amazing to me. A program that allows you to follow the path of the way that you learn best, that allows you to interact and create rather than simply react and consume - this seems to me to be some kind of dream course.

By reading this article, I was able to learn a little bit more about what I would look for in an online course. With the tools we have now, quite a bit is possible - from live presentations held using Elluminate, to "in-person interactions" in a virtual reality using LindenLab's SecondLife or the Open Source Grid. I don't think I would be satisfied with a class that didn't experiment with some exciting technology.

Fun Fact of the Week

Did you know that your computer, your iPad, and even your smartphone can tell another person quite a bit about where you are? In fact, Google's geolocation software is so accurate that it can often determine what side of campus we're accessing Google Maps from, using the school network. Most internet-based geolocation software uses internet protocol (IP) addresses which are assigned by your internet service provider (ISP) and can be easily read and analyzed by server-side software. This is legal, and in fact encouraged by banks and law enforcement, as in the first case it helps to prevent fraud, and in the second case it helps to track down criminals. Organizations providing location-based content often utilize this software to return the most helpful content to the user, such as Google's Maps Search function, which returns the "closest" options.

Read more about Geolocation Software on Wikipedia!
Learn about Geolocation by visiting these sites:
Geolocation 101: How It Works, the Apps, and Your Privacy - PCWorld
Geolocation by IP Address | Linux Journal
Geolocation on Wikipedia

Master List of Tools

This post will be the master list of all the different tools that are helpful to people involved in distance education and online learning, sorted by what platform used.


-------

Browser-based Tools
  • Blackboard - Commercial server-side learning management system used to add online elements to courses traditionally delivered face-to-face and to develop completely online courses with few or no face-to-face meetings. Similar to Moodle.
  • Blogger - Google-provided weblog service tied to your Google Account. Integrate other Google tools like Picasa image hosting, use forms made in Google Docs, share your Google Calendar or Google Books Library, and update your Google Reader with different blog's posts.
  • CampusCruiser - commercial course/learning management system with integrated communications such as email, news, forums, chat, and mobile alert functions.
  • Google Docs - Google-provided office suite tied to your Google Account. Create, share, and collaborate rich-text documents, presentations, spreadsheets and more. Download created files in most open and proprietary formats. Upload "any file" (with size restrictions) and share it for free. Only the owner of the file must have a Google Account, collaborators and downloaders may be anonymous.
  • Streaming Media - Fresno Pacific University has a streaming server that the Center for Online Learning uses to host files for the faculty and staff teaching courses on campus and online. Often we convert videos from VHS and DVD formats to do so.
  • Mindomo - Mind maps are used to generate, visualize, structure, and classify ideas, and as an aid in study, organization,problem solving, decision making, and writing. Mindomo is an online mind map application where users can create, view and share a number of mind maps in their browser.
  • Moodle - Open Source course/learning management system designed to create online courses with a focus on interaction and collaborative construction of content. Extended through "modules" that allow you to do almost anything you can imagine. Similar to Blackboard.
  • Ning - Create-your-own social network. Commercial. Educators may have an option for a free 150 member network, but that hasn't been finalized yet.
  • Prezi - web-based presentation application and storytelling tool that uses a single canvas instead of traditional slides.
  • Stickam - free service to host and embed video files and live videos - chat live with up to 12 people at a time.
  • TaskStream - commercial learning management system with similarities to Moodle and Blackboard.
Go to Top
-------

iPhone, iPad, iPod Tools
We currently have no iPhone, iPad, or iPod tools listed. Please check back later, thank you.
    Go to Top
    -------

    Win/Mac Tools
    • Dropbox - Cloud storage of your files means that you can access them from any computing device that has internet access. Dropbox is a free or paid utility that gives you the ability to sync files directly from the file browser.
    • Open Source Applications
    Go to Top
    -------

    Windows Tools
    • Notepad++ - Open source text and source code editor that supports syntax highlighting (and folding) for 48 programming languages, including web-programming languages such as JavaScript, PHP, ASP, and HTML. Vim and Komodo Edit are other Open Source programming text editors that run also on MacIntosh and Linux.
    • Raptivity - commercial tool for schools to develop learning tools and games to use and embed in online courses.
    Go to Top
    -------

    Mac Tools
    We currently have no Mac-only tools, check also the Win & Mac Tools section.
      Go to Top
      -------

      Linux Tools
      We'd also list Linux-only tools, but the list would be much too long simply from the tools you can download for Ubuntu using the Software Manager!
        Go to Top
        -------

        Fun Fact of the Week

        Adobe Creative Suite (CS) is a collection of graphic design, video editing, and web development applications made by Adobe Systems. Macromedia Studio, a predecessor, was designed and distributed by Macromedia, who released the last version (Macromedia Studio 8) on the 13th of September, 2005. After Adobe's acquisition of Macromedia, however, Macromedia Studio was replaced, modified, and integrated into Adobe CS3, CS4, and CS5. The latest version, Adobe Creative Suite 5, was released on the 30th of April, 2010, and still includes programs like Flash, Dreamweaver, and Fireworks - essential for web designers.

        Read more about the Adobe Creative Suite on Wikipedia!
        Learn about Flash by visiting these sites:
        About.com: Internet for Beginners: What is Flash?
        Adobe Flash on Wikipedia

        Fun Fact of the Week

        Tim Berners-Lee’s dream for his invention, the World Wide Web, is a common space where users can share information to work together, to play, and to socialize (The World Wide Web, A very short personal history ). People known as web developers, usually for reasons of their own, work alongside Berners-Lee to continue making his dream a reality. Web standards guide developers to help ensure that everyone has access to the information and to allow it to be created in as pain-free a manner as possible. The discussion is very diverse on what the standards should be, but most developers will agree that standards that support building and running on all platforms are the ones that they should support. Almost every webpage you visit complies with the W3C standards, and you can see which one it complies with by "viewing source" and looking at the declared "doctype" in the first line. For instance, this page [referring to COL Home Page] mostly complies with the xhtml 1.0 transitional standard.
        ...to learn more, visit "W3C Standards" (http://www.w3.org/standards/), "The Web Standards Project FAQ" (http://www.webstandards.org/learn/faq/), and "Web Standards" (http://en.wikipedia.org/wiki/Web_standards) on Wikipedia.

        Fun Fact of the Week

        The Moodle Learning System was created by Martin Dougiamas from Australia. Dougiamas believes students learn best when they are able to learn through experiences, so he wanted to create an online environment where students would be able to explore and learn without a teacher telling them exactly what to do. He released the first version of Moodle in August of 2002, and continues to be a major developer of the CMS even today.
        ...from Moodle on WikiEd.